I want to give a nibble to your greedy side in several formats and have samples from Standard, Modern, EDH, and Pauper
The card was very symbolic as it was supposed to bring good luck to the DCI Tournament Center
Fetch lands Fetch lands ([c]Polluted Delta[/c], [c]Bloodstained Mire[/c], [c]Flooded Strand[/c]): Fetch lands work great in conjunction with dual lands because they can fetch the dual land of your choice directly from your library
Given how slow the format is, players can spend an enormous amount of mana to sc scry for lots of cards -- enough to make the ability worth using in make X a huge number and scry enough cards for it to be highly efffective with a 100-card deck
I use it mainly to play against friends as a casual MTG Commander player
What beats lifegain (know your weaknesses) Lifegains Achilles heel is that a high life total is only worth something if the game is decided by life totals and several strategies simply ignore it: Commander damage 21 points from a single commander kills you regardless of your life total